I made something in zbrush that i wanna transfer to max, so i know i need displacement maps because its high poly, but i am not sure how it works.
I lower the geometry all the way down, then i click on create displacement map (or smth similar), and it shows in the alphas, but i am not sure how to get all that to max ?
Do i need the obj file too ?
So how do i get the model to max please, with displacement maps ?