Hello guys, Just a question about the displacement maps having a wavy-shift when rendered. Do take a look at the images please =)
What do you think causes this? I used UV Master followed by GoZ. It shouldn’t shift like that should it? I’ve tried it with adaptive off as well. No luck so far =(
*i’d like to add that the problem seems to visible even in zbrush once I go to level 1 and create the displacement. Does this mean the resolution is too low or something?
Thanks