Hi guys. I’ve been pulling my hair like crazy. I’ve tried making a 16 and 32 bit Displacement Map. I set it up in maya with all the expressions in alpha gain. I used the aproximation editor to subdivide my model. But When I apply the displacement all I get is a gigantic ball. Isnt 32 bit suppose to have the scale burned in? What Im doing wrong in Zbrush. All the information I can find uses the displacement exporter plugin witch is different from the new zmapper.
Help me Obi one Kenobi.