I’m new to maya 8. Just started using it in school. I’m getting this strange export problem with my UV’s. No matter how much of the border i fix in ZB i cant get them not to show in maya.
ZB3 model rebuilt in ZB2
AUV tiled
Fixed Seam at 50 (tried a wide rage of numbers)
Map export with Multi 2
map size 2048
map size adjust 0
Feature Displacement is off
Base mesh smooth divided 1 time (also tried it without smooth)
Mental ray Approx node attached; Sub D
color range set with alpha gain at a half negative value
Approx set to Spatial
min sub d 1
max sub d 3
length .001
view depend off
texture Filter type is off
[attach=61146]m8 problem.jpg[/attach]
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