Hi everyone,
I’m using the Shave and a Haircut plugin but I came across a problem figuring out a workflow for my student short animation project.
I spent countless amount of hours trying to figure out the solution to the following problem:
I am trying to grow fur from a character that has a displacement map attached to it. I am using sub-div approximation to divide the mesh at
render time to get the details of the displacement map, and using the
same displacement map in the displacement attribute of Shave and a
haircut.
My problem however is that the hair does not grow from the subdivided
mesh but from the original geometry, creating a gap between the skin
and the fur. Because the displacement map is plugged into displacement
I can not offset the fur.
I was wondering if somebody come across this before and if there is a solution to this problem without smoothing the actual models as
they are already rigged and skinned.
Thank you so much