Hello,
I’ve been trying to compare displacement map I get out of zBrush applied to the low poly object (tool) with the actual Hi Poly tool that is made in zBrush 3.
Here is what I get when rendering Hi Poly object (5th levels of subD in zBrush) exported to Maya and rendered with Renderman:

Now If I export displacement map using MD3 and use it on the lowest level polygon(first level of subD in zBrush) that is exported from zBrush and then is subdivided in Renderman, this is what I get :

So my question is, what is the solution if what we need is exactly the Hi Poly object through LowPoly+Displacement?
I tried to export the low poly + displacement from level 2 instead of 1 and it made things much better but still not exactly that it is in Hi Poly:
Hi Poly Object:

And here is what it looks like with Level 2 low poly + its displacement:

And still it doesn’t match the Hi Poly.
Any ideas?
Thanks,
Sepehr