Whats up everyone,
I did a model in maya, did the UVs, brought it into Zbrush and sculpted it how i like, now i want to export the maps and get it back into maya.
When I export my COLOR map, works great, but when i export my DISPLACEMENT map, the map is blank except some small artifacting around the edges of my UVs.
Why isnt my DISPLACEMENT showing up?
Here is what i do;
under TOOL>DISPLACEMENT I select ADAPTIVE, and set my resolution to 4096. INTENSITY is set to 1 (tho i have tried every number with the same results) and my MID is set to 50.
When I press CREATE DISPMAP and export it, all that shows up is small artifacting around the UV edges.
Why wont this work??? I really need some help guys. I have 4 models i have to get out of ZBrush and into maya by the end of the week!!
Thanks everyone!
You need to watch the point order of the model so that it’s not changed by the import/export settings. A very common culprit with Maya is the “Create Multiple Objects” setting which needs to be set to False.