Whats up everyone,
I did a model in maya, did the UVs, brought it into Zbrush and sculpted it how i like, now i want to export the maps and get it back into maya.
When I export my COLOR map, works great, but when i export my DISPLACEMENT map, the map is blank except some small artifacting around the edges of my UVs.
Why isnt my DISPLACEMENT showing up?
Here is what i do;
under TOOL>DISPLACEMENT I select ADAPTIVE, and set my resolution to 4096. INTENSITY is set to 1 (tho i have tried every number with the same results) and my MID is set to 50.
When I press CREATE DISPMAP and export it, all that shows up is small artifacting around the UV edges.
Why wont this work??? I really need some help guys. I have 4 models i have to get out of ZBrush and into maya by the end of the week!!
Thanks everyone!