I have a problem generating displacment maps inside Zbrush.
I dont know what the problem is maybe you could help me.
This is my workflow:
- I created highres mesh with dynamesh function
- I used decimate master to create lowres mesh
- I used devide to get the highres details
- I polypainted some colors on
- I used UV master to autocreate uv maps.
- Clicked some options fo uv size and generated textures out of polypaint, at the high devide
- Displacemet maps at low devide.
- Export with goZ to max.
- Render in max with without touching anything
Im just tring to somehow get the detail from a high devide mesh into displacement map for use with lowres mesh.
I get something like shown on the folowing pics…
Plz help im going crazy…
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