ZBrushCentral

Displacement mapping not working

Hi there.
I’ve recently finished modeling and texturing a head in Zbrush and I want to take it back to cinema4d for further developing.
I must have followed every single tutorial I could find on the net and after 5-6 hours of hair pulling I’m about to give up…
First of all the displacement map is close to call it aligned but not 100% there.
That’s at least my explanation of the artifacts I’m seeing here. (especially nose and also eyes but I think the eyes are a different thing).

Second of all there’s a weird artifact problem in the displacement map.

I don’t really understand how this has happenned since the models geometry in Zbrush doesn’t look distorted or whatever. The eyes is the only place this is happening.
And last but not least even if I disregard the problems above I can’t get any decent detail out of the model. Not that the model is super detailed but there are some stuff like wrinkles and pores, I would like to get back. What is causing that problem? Is it because the subdivision 1 model has only 846 polys? If I apply the displacement on a level 3 geometry I can get a bit better results. But if I want to get my wrinkles back I have to crank up the displacement height really high which means that the rest of the model get’s messed up in the process.
Any ideas would be greatly appreciated.
Thanks in advance

What are the steps and settings that you’re following? Are you restoring the base mesh prior to creating the map? Are you using Multi Displacement 3? Displacement Exporter?