ZBrushCentral

Displacement map zrbsuh 3.5 to 3ds max

Hello guys, i am dying here I’ve looked on line all day trying to find a Decent pipeline tutorial…

i have made a human character and it has million poly count, but on lowest sub division it has 20k polygons, i want to put the char into 3D max with a displacement map and then be able to animate it but still have all the details from the higher sub divisions.

I see a lot of tutorials for older version of Z-brush but i need one for 3.5.

I know you all know how to do it because the majority of your work on this forum is using this technique… please please please reply,

If you can think of an easier way using a different technique i’m open to suggestions…

I’m on a tight schedule and I need to get the ball rolling asap

Thanks in advance :cry:

Why are you using ZBrush 3.5? If you upgrade to ZBrush 4 (free for registered users) you can use GoZ to send the low poly model and its displacement map to Max.