Can someone please post their exact steps from exporting a Displacement Map from Zbrush to the setup in Maya? I have gone through just about every thread in this place(some are outdated ei) 2004) and googled it, and tried all the youtube tutorials, but still nothing is like the sculpted detail in Zbrush when I render in Maya.
So if anyone has been able to be consistent everytime in exporting a quality Displacement Map out of Zbrush and able to put it in Maya over their lower poly mesh and turn out as close as possible please post. I’m desperate. It’s been a year or so testing and testing and with no results!