Hi all, hopefully someone can help me find a fix for this. I have used AUVTiles from zbrush to create the UVs and have also used zbrush to create the displacement map with a 2048x2048 resolution. I then use Maya mental ray as my renderer with mentalraySubdivApprox set to Parametric and N subdivions to 3. I turned off Feature Displacement. Alpha gain to 0.300 then offset to -0.150 and here’s what I get:
[jacket_seams.jpg[/ATT]%3C/font%3E"]
](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=219146)
I would appreciate any tips or tricks thanks!
Attachments
