Hey guys
I am creating 32 bit displacement map in z-brush and applying it in Maya following the tutorial of Scott Spencer ( http://gnomonology.com/inst/18 ), but when I render the scene in Maya 2009 and render the scene result is not good (please look at the first image), but when I use the same process and settings in Maya 8 ( the version Scott Spencer used in the tutorial )the result is excellent ( please look at the second image), then I went back to Maya 2009 and played with alpha gain and alpha offset, I got the better result but not good as it was in Maya 8 ( please look at the 3rd image), I have rechecked the sittings many times as those were in the tutorial but don’t get the good result. Is there any difference in settings of Maya 2009 and Maya 8 which can effect the result ? or something else, please friends solve my problem.
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the result is perfect I got the result as it was in Maya 8.