Hi,
I got a mental ray render issue with 32-bit displacement map in Maya2008. This is how I get this issue:
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I modeled a low-poly creature in MAYA (It got 90% quads and about 10% triangles on its paw.)
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export obj from Maya and detail iy in Zbrush3.1
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Lower the subdiv to 1 and export the 32-bit displacement map with multu-displacement3 plug-in (DE-LBEK-EAEAEA-R32)
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assign the displacement map back to my model in Maya, un-check Feature Displacement.
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Do a test render (So far so good, I got a not-so-bad result, but I am still not happy with it)
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select my model, assign Subdivision Approximation on it, and render it again.
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The model can’t be rendered !!! (The render view becomes empty.)
How come I can render it correctly without Subdiv Approximation setting on it? and why the Subdiv Approxiamtion cause the problem??
Could anyone give me some directions?
Thanks!