Hello.
Now I am trying to get fine details of my model that I sculpted using Zbrush on Maya. But the displacement map from Zbrush is too subtle. Plz see this displacement map that I printscreened.

(can’t see almost anything.)
This is so sutle that I have to set Alpha offset 30 and Alpha offset -15 in Maya to get good details. Is it normal or I made a mistake when creating displacement map on Zbrush? Plz give me your advice.
I am a student and I have to submit this model tomorrow. 
Thank you.




