ZBrushCentral

Displacement Map Problem

Hi. I am facing a silly problem. When i export the displacement map it has some annoying lines in it that are ruining the model when I apply the map in Maya. Also some of the parts are not showed in the map, i dont know. Maybe my export settings are not properly set, can someone help me ? Also i am actually using the dispalcement map as a bump(normal) map in maya because till now, everytime i used normal map the results were awful. but with displacement map, everytime it was OK. I am pretty new with ZBrush so I don’t know, maybe I should use Normal map instead, i tried and the same lines appeared there also, they were also in the texture map, maybe my object is not unwrapped properly but I can clearly see that there are not any overlaping.Also as you can see in every different map the lines are in different place. Thanks to All!

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The lines you are seeing are typical of UVs that extend right to the edge of the UV space. ZBrush can’t handle UVs that are right on the border and so they get wrapped, causing the lines. Scale your UVs down a touch and all should be good.