I can’t figure out what the problem is with my displacement map.
I made an wall in maya. exported it as an obj.
After sculpting en adding polypaint i just multimap exporter for my displacement map.
When i render my object in maya (mental ray) my displacement look horrible.
Tried al kind of things in maya in the displacement settings and even tried it in Cinema 4D but can’t solve the problem so i’m thinking i’m doing something wrong in zbrush.
I’ve got pictures of zbrush scene, zbrush displacement settings and the render in maya.
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