Hi, i made a simple building in maya and use goz to transfer it to zbrush. I added some details to it and create displacement map which it deformed the mesh wrongly as if it is broken.
Anyone can help?
Hi, i made a simple building in maya and use goz to transfer it to zbrush. I added some details to it and create displacement map which it deformed the mesh wrongly as if it is broken.
Anyone can help?
Not without more information. It would really help to be able to see the model, the UV’s, and an image of what’s happening. A clear description of your steps and settings would help, too.
I made this simple building in maya and transfer to zbrush using goz
[ATT=]ZBrush Document.jpg[/ATT]
I divided it 8 times and added some details to it. I didnt create any new uvs
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so nobody knows how to fix this?