ZBrushCentral

displacement map problem in maya

hi, guys i have some question

  1. I want to export displacement map from Zbrush. After that I import it in maya and rendering. (vray)

  2. but something werid happend that some mesh is little inflated what i don’t do any sculpting some part of mesh in zbrush

how can i solve this hell of a fix ? :frowning:

  1. here is my zbrush displacement map export option.

Attachments

3.jpg

2.jpg

1.jpg