Hi all. After my confusion this morning, I have proved myself right. The only displacement going on in my renders was by the approximation node in maya and not from the displacement map. I dont know what im missing. Ive followed all the advice I’ve been given, gone over the instructions again…
…used AUVTiles in the tool>texture menu
…I created the map at the models lowest subdivision level.
…Created the map using mulit displacement 3. Set all the settings, 3 channels, no smooth e.t.c
…In maya I have set up the approximation editor. Using the parametric setting have tried 2, 3 , and 4 Nsubdivisions.
…I converted the map to a .map file format.??
any suggestions?


