ZBrushCentral

Displacement Map not baking details properly in ZBrush.

Greetings!

I just wanted to ask you guys on how do you export a good displacement map out of Zbrush for rendering in Maya using Arnold because I'm having a hard time exporting a good Displacement Map because every time I render it in Maya then I zoom on the model it only captures like the bumpiness of my sculpt but not the overall maps that I displaced using Texturing XYZ. I layered my maps on the layers tab ( Tertiary, Secondary, Micro ) and i'm on subdiv 5 ( 20 mil poly's ) but I didn't baked them to my model, is this one of the reasons why I cannot capture all the sculpted details when exporting my displacement maps in maya?![hela.png|537x360](upload://gXr7G9D8kANHQGsbGOM91Z1moXH.png)

hmmm yep, maybe you need to bake the layers details to your model, make another copy of your Ztool or the Zproject -just to make that test on it & keeping your original work as is- … bake all the details you need, then try again…
In my case, I once before detailed a character & I even deleted all lower subdivisions levels , kept in in single level of 13 million poly… then added another higher subdivision level just to let me extract displacement map -Exporter conditions that I need to bake while I am on another lower level even if they are just 2 levels only in your model-
& the results were very shape & full contrast details for tiny bump/pores & even heavily displaced places -I didn’t need to modify it in photoshop later-