I generated a displacement map from zbrush for use in max 2009. There is 2 artifacts on the front of the shoulder and under the arm. I’m not sure what the problem is since i tried different settings in zbrush and still got the same two artifacts along the UV seam in one spot. I can’t seem to find the problems on the map while looking at in zbrush or photoshop. I used the multi displacement exporter and generated the r32 with the smooth on and full for everything. The map was generated off a subdiv 3 model.
Attachments



