Yes, i have tried to use GoZ.
What happens is when i press the GoZ buttom it simply opens 3D max and nothing else, doesnt export the model nor reflect any of the changes to it. I have no idea on how to use that option and tutorials arent exactly clear as most dont use 3D max at all.
I made the model in 3D max, very low poly and i made the UV map also on 3D max and exported them as .OBJ which is recomended as its requiered to maintain the size of the model.
After that, i import the file into Zbrush which 50% of the time doesnt let me move the object as if it was a 3D model and the explanaition of why this happens is because its being loaded as a 2D image instead of a 3D model which… doesnt make sence at all to me, but after closing and opening the program over and over again and pray for it to work i get to open the file…
After that i create the subdivision and work on the mesh to create the displacement: i’ve tried a lot of tutorials, specially the part of the multi map exporter but on the tutorials i’ve seen they get a black and white map (check the link i attached, there are pictures of the model there and an example of the map im talking of) but i still get a grey texture and just messes the entire model up.
The idea of using Zbrush for this assigment was to create a sculpture of the object, then export the displacement map into a 3D max Model to be able to use it in animation (hence why im making a mace, because it’s something that doesnt move much) but it seems that NO ONE knows why this happens, and my teacher went dark on me and hasnt respond.
So my best conclution is to forefit ZBrush and do it all on Photoshop manually, because this problem is simply ridiculous.