So i’ve been trying to create a displacement map in Zbrush 4R2 but I keep getting this issue:
It seems to be a Uv thing cuz when I re-unwrap it in zbrush it comes out fine when i redo the dispalcement map. I would do it that way but my unwraps dont come out as great in Zbrush. Not sure what the problem really is because the Uvs seem fine in 3dsmax. Has anyone ever experienced this?
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