Hi
I am having the following problem.
I have diferent poses for the same character.So,for example I do a displacment map for the normal pose.Everything Ok so far…the I take the same character but with his arm up.I don´t sculpt anything and this time,when I do the displacement map and compare it to the one I did before,they are diferent!!I mean,the white and dark zones are not the same exactly…they should be the same,why they are not?
This is a huge problem because what I am trying to do is making wrinkles appear when the arm is up.So I need to do the pose,so the wrinkles are accurate.What I should get is the exact same displacement on both poses execpt for the wrinkles…help me please 
Thx
Have you stored your base cage mesh as a morph target, and are you switching between that and the multi-res version each time you go between subdivision levels?
In other words:
- Import, store morph, divide, detail.
- Go to level 1 and switch back to the stored morph target.
- Create the displacement map.
- Switch morph targets again. Go to the higher levels and do whatever.
- Return to level 1, switch back to the stored morph target.
- Create the next displacement map.
If you aren’t swapping the base mesh with the multi-res level 1, then you will certainly run into trouble. Any change at any level affects all other levels when you go to them. You need to keep a baseline.
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Hi,
No,I wasn´t doing that.Thank you for the explanation.I am going to try that.
Thx 