I have created a model in 3D max and added a Displacement map. The issue is there are a few objects in the scene with quite large displacement maps and the render time is crazy.
So my idea is import the model to Zbrush, add the displacemnt then create a Normal map form it. I just want to know if this is do-able in theory its simple enough but would the normal map see the displacment map, or is they a way in zbrush to bake the displacment map onto the model then produce the normal map??
Thanks Phil