Hi All again!
Second question: When I make a displacement map for my model, the resulting image includes the bumps and dips of the original model rather than just the modifications added in ZBrush (ZBrush 3.1). The result is that when I apply the map in Maya (7.0), rendering in RenderMan for Maya 2.0, the lumps like the cheek bones, which are modelled, are added to greatly, and the finer detail is almost lost.
The only way I’ve got round this is to tweak the map in Photoshop, which is not an ideal solution.
Am I doing something wrong again?
Many thanks again.
Jules



