Hey all. I’m a Zbrush newbie (needed it to detail a complex model for a demo reel), so I’m having some trouble.
I’m doing a model of a dragon in Maya and using Zbrush to create the displacement maps for his scales and other details…however the Displacement Map generated is completely wrong. I checked using the exact same settings and was able to get a proper map working on other models and even a test on the dragon itself…but when I try to create the displacement on the final dragon model, it comes out all wrong.
It almost looks like it isn’t accurate enough, but I did it with depthPixels at 4 and a 4098 map size. Any idea’s on why I’m getting a map that looks like this??"