Not sure how to describe this problem, but hopefully the pictures I’ve attached should help. This problem only arises with a Plane that I’ve created in Maya and exported out as an OBJ to ZBrush. If I do this using a cube from Maya, then the displacement map is generated as expected. Not sure why the result is coming out different/not as expected with a plane.
The displacement map that is created seems to be a zoomed-in/scaled-up version of what it should be. It’s almost as if the displacement image is being zoomed-into/scaled-up before the displacement map is written into the UV layout map/space.
If anyone has any ideas, would greatly appreciate the help. Thanks.
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