Hello,
For a terrain mesh that came from World Machine, I’m trying to make a displacement map in ZBrush (after sculpting) but what I get is a displacement map of the terrain from the side (as it look once imported), not from the top view as a 3D package would apply it.
I created the UVs in ZBrush just by pressing create under UV map and sleecting uvp (planar). The Terrain mesh came from WorldMachine without UVs.
Being new to this, I’m doing something wrong, I just don;t what it is. Please point me in the right direction.
Thank you