Hi everyone,
I’m pretty new to ZBrush and have been stunned by the work showcased on this forum - hopefully as time goes by I’ll be posting more work and less questions!!
My problem refers to the video tutorial in zClassroom which describes how to make a tileable normal map for a cobbled street. I was wondering if there is any method to extract a displacement map rather than a normal map from objects dropped to the canvas.
Any help / suggestions would be most appreciated. Thanks for taking the time to read
Dunc