Anyone ever had issues with the multi map exporter plugin where it spits out different values for scale on your different displacement maps which is comine from a single mesh/subtool. Ive got a human based mesh with two uv groups and no matter what I try, the two maps have very different scaling within the displacement values. One is like .019 and the other is .032, so naturally I get a nice your seam once they are applied in Maya for renders. I tried “Get Scale” within the multi-map displacement map export options thinking it would unify the scale for the whole mesh but that didnt work…
any ideas?