ZBrushCentral

Displacement Map Exporting with Different Scale values

Anyone ever had issues with the multi map exporter plugin where it spits out different values for scale on your different displacement maps which is comine from a single mesh/subtool. Ive got a human based mesh with two uv groups and no matter what I try, the two maps have very different scaling within the displacement values. One is like .019 and the other is .032, so naturally I get a nice your seam once they are applied in Maya for renders. I tried “Get Scale” within the multi-map displacement map export options thinking it would unify the scale for the whole mesh but that didnt work…

any ideas?