Hey guys,
I’ll go directly to the point.
1 - I exported my model out of 3DS Max using the default .OBJ export options (with Poly). I made sure I collapsed my UV Unwrap to the Poly before exporting.
2 - I imported the model as a Tool in ZB2 and sculpted it til reaching the desired level of detailing. Model was fairly decent looking for a first Zbrush experience, here’s what I get :

So please oh please, I would love to move on to some more exciting Zbrush adventures… but I’m stuck here.
Thanks, kind regards,
Adriano
Attachments

I see 74 visits on my thread already and no suggestions whatsoever…my guess is maybe I wasn’t real clear about my request… if you look closely, the displacement map is really nasty, I have no idea what to do to be able to create a smooth one.


