I don’t do a ton of mapping (though I will be soon), so I’m not yet an expert on it. I’m going to shoot from the hip for a bit:
What happens if we just create a sphere in zbrush (turn it into a polymesh), do some quick uniform sculpting over the surface, and generate a displacement map from there? That would give us quite a bit of info, because the entire test project would have been done in zbrush.
If the map gets messed up, it could be:
-The actual copy of zbrush is bad, so every install will be bad. Download a new one from the site.
-Possible hardware conflict of some kind. Update and/or reinstalling drivers is something to consider. What happens on a different computer?
If the map is fine:
I wonder what would happen if we make it (your rock) not a tool. Like export it out of zbrush as an obj file at subd 7, and import the obj in place of a zsphere, just to be safe. I don’t know what kind of extra data is stored specifically in ztools, but maybe the obj export will wipe anything extra.
(I suspect we won’t see a change, considering you’ve had older models behave the same way.)
I also wonder what resolution your UV map is. Maybe zbrush is working with something it doesn’t like.
Also, I read something a long time ago about zbrush not liking certain UV quadrants, or something to that effect. Are all your UV’s in the same quadrant?
I know that zbrush has sort of a preferred method for working with UV maps. I’m sorry I don’t remember all the details.
Edit: clarity