So this is my first time trying to export a displacement map from Zbrush. As far as I understand there is no high to low poly displacement baking. The workaround I found now is importing my retopped mesh and reprojecting the detail of my sculpt on it so it has the correct uvs, then export the map. This seems to work just fine. Now what I don’t really understand fully are the displacement options. Found a few tutorials that say leave adaptive and smoothUV off, but not sure what they do.
Your mesh also seems to need subdivisions as you can’t seem to bake from a mesh that doesn’t have subdivisions.
Now my problem is that the displacement seems to turn out differently from every subdivision you export from. So from the lowest div it looks different then from the second highest div. This seems weird to me as it seems you don’t get all the details in any of the maps. What is the correct way of doing this?
Rene