For some reason, I can’t get a displacement out of zbrush without artifacts.
Background information:
UV mapped using Headus UVLayout - subd algorithm.
UV map size 4096.
Displacement map export options Adaptive enabled, smooth uv disabled, 16 bit.
All other settings are default.
It seems that the uv’s are not to blame. I have tried AUVTiles and GUVTiles with similar results. Any idea what could be causing this? I have attached the obj. Subdividing it a few times in zbrush and exporting the displacement is sufficient to see what is going on.
Attachments

waterbottle-recap.zip (32 KB)
