Hi I’ve been using Zbrush for a while now and I keep running into the same problem. After a while all of my Ztools (OBJ’s imported from MAYA or XSI) start producing bad displacements maps. In the beginning my meshes would produce nice low alpa depth ( 1 to 0.25 range) well defined displacement but now they produce almost invisible huge alpha depth (300 to 400) crap
The problem I think occured when I exported the mesh as an obj in at the lowest level SUB-D level to correct some UV issues in XSI. I Imagine I should have have fixed the issue on the original meshes in XSI using the texture that Check UV creates as a guide then reexported as an ob and reimported that instead to correct the overlapping UVs. ( this method was advised in both the Maya and XSI Zrush workflow pdf’s) I really hope there is a way to again get good Displacement out of the meshes ( crevise map and normal maps both work fine ) I have heard so many different theory on starting your work flow for ZBRUSH ( storing a morph target, not storing a morph target.) I’ve been getting good results with both the morph/no morph methods in both XSI and MAYA. I’m really hope my ZTL havent gone corrupt, Thanks for your help.