I apologize ahead of time if this question has been asked.
I have a couple of questions regarding making a displacement map.
First of all I am aware that if I import a low rez model from Maya or other packages, the model should be UV mapped. Then I would start subdividing the model in zbrush and start sculpting it right? and then I would create a displacement map between the low rez model and the high rez one right? I know the general idea but I don’t know the exact steps and which buttons to press exactly, so could someone guide me though this?
Second of all, if I made a basemesh in zbrush using zspheres, how would the process work? Also, if I’m completely done sculpting the model and the model is not even uv mapped how then should I map it?
My goal is to export these maps into maya.
Finally, when should I use the normal map? I remember someone saying that I should for example create a displacement map bt divisions 1 and 4 and then make a normal map of divisions 4 and 6, is that right? If so, how can I do that?
Thank you guys,