Hi,
I got a big problem and time is running out! I painted a level 7 mesh in zbrush, used the Alpha displaecement exporter with the D16 option (plus “flip exported image”) and now my displacement looks facetted. The number of facetted polygons you see depends on the mesh’s subdivision level.
I tried out in XSI 5 and Maya 7.
I think its some option I might have activated somehow.
does anyone know a solution?
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