ZBrushCentral

Displacement issues

Hello,

I have been Rebaking maps, messing with settings, etc. I also have been surfing for tuts and suggestions yet nothing seems to help. Ill post some pics of the zbrush model vs the maya model and type out the main settings I used. I really hope someone can help solve this as I have been battling maya with disp maps for a long time now.

I baked the map using multiexporter 3 settings are mostly default except dp subpixel is set to 2. The map size is 2000. The code I use is DE-LAEK-EAEAEA-R32

In maya I have Feature displacement off

approximation editor using Subdivisions with parametrics set to 5 (I have also tried spacial with 3 to 5 min/ max subs and length set to .01 to .001 but no dice). My poly count for the zbrush model is around 12 mil.

I have a single point light in the scene and maya default light turned off.

Alpha gain is 2.2 Alpha offset is -1.1 (32 bit map)

Oh yes. I have been converting my .tiffs to .map files when tiffs dont work.

3quarterCUVendak.jpg

Attachments

mayarender.jpg

So your model is only 1 million polygons? That’s the only time you’d need to use DPSubPix 2 for a 2048x2048 map size.

Are you remembering to restore your base mesh prior to creating the displacement map?

Yeah I see how using dp subpix of 2 would be a bit overkill.

Yep I remembered to restore the model to the lowest level before cooking off. I remember seeing in a tut about multi exporter2 being affected by the regular displacement creater. Is this also true for multi 3?

Also another symptom I noticed was sometimes verts would pop out of the mesh in the render.