Hi there.
I´m trying to figure how to create a decent displacement map from xNormal. I know there are tons of post about it out there and some poeple just quit of trying.
So here is the situation:
I´ve done a Zbrush high poly model. Then i retopo and create UVs. So finally o could bake all maps in xNormal. Normals and AO came out great but Displacement get fully faceted. Now i have subdivided the lowpoly mesh in orther to have a nonfaceted render. That did the trick aparently. But when i loaded the displacement in ZBrush as Tiff 16bits Grey this is what i get:
And here is the displacement i get. IMO it looks pretty good but…
Thank you guys
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