ZBrushCentral

Displacement Issue

Hi Guys
I need to understand better how to export diplacement for Maya.
Our pipe is. Import Obj…press morph target, start to sculpting.
After all process We export displ map witching on Morph target.
We tried different options.
32 bit tiff
16 bit tiff
We saw alwais a grey scale maps quit uniform.
We import map in Maya and the result is not as We see in Zbrush. We tried different setting in Maya as well.
We are using 3Delight as render engine but We found a lot of problems with Zbrush sculpt and its displacement.
Could We help me telling me right pipe line to sculp and export right displcement to see in my 3d package the same reult I got in Zbrush?

I look forward for help!!

Cya Andrea

Attachments

Disp Maps.jpg