I’m following the directions clearly on this link http://www.pixologic.com/docs/index.php/ZBrush_To_Maya_Displacement_Guide and my sculpt is turning out smooth.
](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27171688%27,%27zbrush.jpg%27,1,0%29)
I’m following the directions clearly on this link http://www.pixologic.com/docs/index.php/ZBrush_To_Maya_Displacement_Guide and my sculpt is turning out smooth.
](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27171688%27,%27zbrush.jpg%27,1,0%29)
try it from Zbrush 3.5 r3…
I think it will solve some Problem…even they its little Painful job to create dis map for each subtool… :)
Displacement is the same I would think in both versions. I’ll let you know what happens.
Figured it out. Now I’m just running into some hard edge issues with the front tentacle head ports and artifacts on the top of his shoulders. This is a 32 bit Displacement map. My geometry is clean, not sure whats causing this.
](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27171725%27,%27mayaDM1.jpg%27,1,0%29)
Does anyone have a good resource that could push me in the right direction. As you can see the top mesh (head ports) is not subdivided enough when the map is applied. The steps I did for the map was as follow.
](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27172157%27,%272.jpg%27,1,0%29)