Well ive spent the last few days reading forums and even asked about the work flow hoping to figure this out without asking so direct (feel like im lazy if i were to just ask without doing any research…but believe me…ive done lots and my projects hitting deadline so ive gotta hustle
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Ive got this trees UVs laid out using the maya pelt tool…isit Super impt for uvs to tally for zbrush?? i figured it would be fine cause when i put the checker onto the tree there werent any serious stretching whatsoever.
Anyway i cant get maya to capture all that detail ive drawn in…i did the whole base mesh exporting thing…tried morph targets as well.played with the balance values 2.2 and -1.1 and moved it up and down but keeping the later value half and negative of the first. im out of ideas.
whats causing all these problems?? ive highlighted in yellow the area where theres the issue and if u look at the detail… ive lost everything
ive used 2048 texture and dpsubpix 2
and even tried 8192 with dpsubpix 2 - didnt take very long surprisingly.15 min but anyway even at that resolution im not getting all those information…my .map file is 1.2GB
hahaha i cant solve this…anyone could give me a hand?? thanks so much guys 
