ZBrushCentral

Displacement Issue... please help

Hello Everybody, :wink:

I made a very simple Low Polygon model inside Maya, and Import it into ZB2 and start to mess with it (I don’t even know what is it…).

Anyway… I tried to follow the ZB2 guide with the samples and got lost.

Can somebody please put a step by step How to put the Devided ZB2 model I did into Maya with all the details so I could see the displacement map when render it and Low Polygon while i’m in real time (or however it should work… I have no Idea I got lost). :rolleyes:

It will be very helpfull, I’m Now with the Model inside ZB2, what is the next step ? export as OBJ ? as other way ? and then what ? :qu:
Please help me out with this since I could figure it out.

Thank you so much for your help !
*I’m sorry about my Bad English.

A1-Prob.jpg