I’m attempting to get a displacement map from ZBrush 3.1 to 3ds max 2009, and I have a few questions.
I’ve been getting most of my information from:
ZBrush.info Docs “ZBrush to 3ds_Max - Generating a Displacement Map”
http://www.zbrush.info/docs/index.php/ZBrush_to_3ds_Max#Generating_a_Displacement_Map
and the thread “Rendering ZBrush Displacement-Maps In External Renderers”
http://www.zbrushcentral.com/zbc/showthread.php?t=20310
and a thread from aurick titled “Displacements: What is the difference between ADAPTIVE mode and DPSUBPIX?”
http://www.zbrushcentral.com/zbc/showthread.php?t=115
My ZTool at it’s highest subdivision level is 1,708,544 polys, and I’m trying to export a 4k map, so in Multi Displacement 3 I have my MaxMapSize set at 4096, and my DPSubPix set at 2. In 3ds max 2009, I’m using a SSS Fast Skin Material+Displace (mi), and I’m using Mental Ray to render.
First of all, what is the difference between the Tool>Displacement pallet and the Multi Displacement plugin? They seem to share some similar settings, such as DPSubPix. Are they related? Is it necessary to use both in tandem to get good results? What is their relationship?
Secondly, 3ds max 2009 seems to be fickle about the displacement maps it will accept. For example, when I try to bring in a 4k displacement map, I get a File I/O Error. But if I export the map out of ZBrush at 2k, max will accept it. I’m just concerned that a 2k map won’t give me the fidelity I want. Any suggestions on this are appreciated.
Third, the settings in 3ds max that are recommended in the ZBrush Docs don’t seem to work well for me. Specifically, using a value of 220 for the Extrusion Strength in the Displacement Material, and 220 for the Max Displace in Render Setup. Using the 220 value for both of those parameters makes my displacement way WAY blown out and it looks terribly inflated. I left the Render Settings>Max Displace at 220 and lowered my Extrusion Strength to 30 and that seems to put things about where they should be. But that concerns me because it’s such a major deviation from what is being advised in the Docs. I’d like to know why the 200 value isn’t working for me. I’d also like to have a better understanding of how these two parameters are related. Are they additive?
Lastly, I’ve been able to get the major forms to displace, but my tertiary details (wrinkles, pores, etc) are not showing up in my 3ds max render. They may be attributed to me using a 2k displacement map. But, again, max won’t take a 4k map for some reason.
Sorry for the long post. Thanks for any help.
Dustin