Hi there!
I apologise in advance if this question has been posted before, but I am getting weird bugs when generating displacement maps in Z brush. I am exporting my model from max using the settings for object format found on this forum. Then, after sculpting the detail in Z, I will morph the low rez version back to its original state, then generate the displacement map. The problem is ilustrated in the images I have uploaded with this post. It seems the displacement generator is having trouble with the edges of detail zones, creating harsh triangle strips. Is there something I am doing wrong or is it a bug? What is strange, is that this will only happen on certain models, on others it works fine.
Any thoughts on this would be apreciated.
Thanks!

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