Hi all, I really need some urgent help.
I´m trying to generate a displacement map in ZBrush, but always I do it, the displacement is kind of doubled.
I get not just only the changes I did, like skin structure in the Model like the details into the displacment, but it seems that the whole model itself, also the parts I haven´t touched are calculated into the displacment map. It´s like it´s calculating the smoothing of the whole object. It looks somehow like a normal map.
Sometimes it works as I want, but sometimes not, and I´ve really no idea how to control it. As more I try as more I get confused.
Pleace help me.
Cheers,
Josef
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