Is there a way for a diplacement map to be created that is the difference between the top level of the mesh and a layer that has been turned on?
I’m working on a big production and we are sculpting in additional wrinkles to some characters on a separate layer. We cant divide any more and only want the wrinkles isolated on a disp map.
We can do a displacement from level 4 to 5(the highest) and use morph target to get them, but this will always introduce some small values of displacement that are from the smoothing from 4 to 5.