Hi, I was wondering if it were possible to create a displacement from a layer.
I have several morph targets made in Maya that I want to apply they same ZBrush work (done as a layer), relative to the particular target. I assume I could the take pre- and post-ZBrush versions into xNormal and generate one, but it would be easier if I could do it right out of ZBrush.
Any help would be appreciated.
Thanks